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The Elder Scrolls V: Skyrim

11 Dec

The Elder Scrolls computer game has a long and venerable history. The first versions of the game came out in the mid-1990s and, although they were largely forgettable, what distinguished them was the scope of their creators’ ambition, which was nothing less than to create a game world larger than  Britain, rendered in a fully 3D engine, and build a skill-system that revolved around skill building rather than experience gains. Unfortunately the early instalments in the Elder Scrolls saga suffered from that very ambition – they were rushed to publication and as a result the games were  tortuously buggy and prohibitively hardware-intensive. I’m a huge fan of fantasy and sci-fi themed computer role-playing/strategy battle games, in particular the Baldur’s Gate, Battle for Middle Earth and Dawn of War series, and like them for me the later instalments of the Elder Scrolls series really stand out. It was really Morrowind and Oblivion which changed the game in my opinion, focusing as they did on providing a tighter storyline, improved AI, physics and graphics. Having enjoyed those versions of Elder Scrolls it was with some trepidation that I approached Skyrim when it came out recently – how would this instalment measure up against its illustrious forebears?

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