Archive | Magic RSS feed for this section

Faire Game

11 Nov

Renaissance Faires have become increasingly popular the world around, often establishing themselves as annual events in specific locations. From jousts to feasts, plays to magic shows, from dancers and musicians to fortune-tellers and artisans, today’s Faire-goers can find any number of events and people to catch their interest and spark their imagination. Countless Renaissance Faires  throughout the world are perfect settings for experiences of a fantastical nature – here you can see legions of players in all their regalia, fighting in jousts, singing to fair maidens, hawking their wares and so on. Many Renaissance Faires are set during the reign of Queen Elizabeth I of England, as this period has been generally considered to correspond to the flowering of the English Renaissance. Some are set earlier, during the reign of Henry VIII, or in other countries, such as France, and some are set outside the era of the Renaissance; these may include earlier medieval periods (including Vikings), or later periods, such as 17th-/18th-century pirates. Some engage in deliberate time travel by encouraging participants to wear costumes representing several eras in a broad time period. Renaissance Faires (or RenFaires for short) encourage visitors to enter into the spirit of things with costumes and audience participation – many even welcome fantasy elements such as wizards and elves!

Continue reading

John Constantine, Hellblazer

12 Aug

John Constantine first appeared in 1985, gracing the pages of Swamp Thing #37 with his barbed one-liners and suspiciously Sting-like appearance. Originally a supporting character who played a pivotal role in the classic “American Gothic” Swamp Thing storyline, John struck a chord with readers and in 1988 the first issue of his own comic, Hellblazer, hit the stands. For such an enduring and influential character, John Constantine’s origins are almost bland: drawing for Swamp Thing in the mid-80’s, artists Steve Bissette and John Totleben wanted to draw a character who looked like Sting. Swamp Thing writer Alan Moore wanted to create a more “blue-collar” occult character to contrast the more aristocratic Zatanna and Dr Fate, and John Constantine (rhymes with “wine” not “bean”) was born. His solo series, Hellblazer, began in 1988 and lasted 25 years, ending with issue #300 in February 2013.It was then relaunched in 2016 with the title The Hellblazer as part of “DC Universe Rebirth”, restoring the character to his original cast, tone and setting. Well known for its political and social commentary, the series has spawned a film adaptation, television show, novels, and multiple spin-offs and crossovers.

Continue reading

Philadelphia by Night

20 Nov

William Penn first landed in the New World in 1682. Armed with a land charter, he founded a colony based on religious freedom that just a century later would give birth to a new nation. Penn named the new city Philadelphia, derived from Greek words meaning ‘City of Brotherly Love’. Magic has lurked in the Philadelphia area for as long as it has been populated (and perhaps even before humanity settled there). Magical beliefs and practices flourished among the indigenous peoples of the area, and as immigrants, missionaries, and colonists were attracted to the area, each brought their own magic with them. Since well before the first European settlers arrived in the early 1600s magic has been a part of Philly’s history. The Lenape tribes who populated the area for hundreds, if not thousands, of years before the European settlers arrived viewed magic (or what the Europeans would label as magic) as an integral part of daily life. It was simply how the world worked and was recognised and treated as such by members of the various Lenape tribes. While many of the specifics have been lost over the four centuries of European intercession in the area, some basic information was preserved through a variety of sources.

Continue reading

The Books of Magic

28 Dec

Let me tell you about a bespectacled young schoolboy with a pet owl who finds out one day that he’s a wizard – and no, I’m not talking about Harry Potter! Timothy Hunter is the star of Neil Gaiman’s graphic novel series The Books of Magic, which tells the story of a young boy who has the potential to become the world’s greatest sorcerer. Despite the striking superficial similarities between Timothy Hunter and Harry Potter, The Books of Magic actually came into being several years before J K Rowling’s creation was released on an unsuspecting world. The similarity was once noted by a journalist from The Scotsman newspaper, who asked Gaiman if he thought Rowling was aware of his 1990 comic, to which Gaiman replied that he ‘wasn’t the first writer to create a young magician with potential, nor was Rowling the first to send one to school’. Gaiman’s view, with which I tend to agree, is that whether or not Rowling had read The Books of Magic, the similarities most likely result from both it and the Harry Potter series being inspired by similar works, in particular those of T H White (author of The Once and Future King). The idea that Rowling and Gaiman were were both simply ‘drinking from the same well’ is supported by the prevalence of common archetypes from myth and fantasy in both their works.

Continue reading

The Dark Art of the Necromancer

23 Dec

Tolkien used the term ‘Necromancer’ in The Hobbit as an alias for Sauron, his chief villain in The Lord of the Rings. The ‘Dark Lord’ Sauron is depicted as having an unnatural power over death – most notably in the form of his chief ‘undead’ henchmen, the Nazgul or Ringwraiths. Similarly, in other fantasy novels and role-playing games in which necromancers have appeared, the word has been used to describe mortal practitioners of death magic. For example, there is Sabriel by Garth Nix, Gail Z Martin’s Chronicles of the Necromancer and the Flesh and Bone trilogy by A J Dalton. But where did the term ‘necromancy’ come from and did necromancers ever really exist? During the Renaissance, a time of discovery of all sorts of new forms of learning in Europe, necromancy was classified as one of the seven ‘forbidden arts’. The word ‘necromancy’ itself is a compound of the Ancient Greek words for ‘dead body’ and ‘prophecy’. In its original sense it meant communication with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. Meddling with life and death in this way was seen as dangerous even at the time of often reckless discovery that was the Renaissance and it was not long before necromancers acquired a reputation as the very worst practitioners of the dark arts.

Continue reading